This electronics company is to let players have a better gaming experience, is designed for the game of mobile phones, so in the age of use is also the majority of teenagers, and then see this chart, under 18 years old accounted for 42%, 18 to 25 years old accounted for 38%, 26 to 30 years old accounted for 12%, 26 to 30 years old accounted for 12%, 8% over 31 years old
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