The features of video games that hold out promise for good learning lead to key questions for research in the emerging field of games and learning. I will sketch some of these features and the accompanying research questions to which they lead. Some of the features that appear to make video games good for learning have little to do with the fact that they are games. Other features are more directly related to the “gameness” of video games. I start with features which have little to do with the fact that video games are games and then turn to features more directly connected with video games as games of a certain sort. However, we have to keep in mind that the “non-game” features may not work as well for learning if they are detached from the “game” features. This, at least, is one key question for research.
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