The second methodPositive rewardsThat is to increase his playing timeFor example isTake him to toysOr let him choose your favorite extra-curricular activities
The second method is a positive incentive that is to increase his play time , for example, to take him to buy toys or let him choose your favorite extracurricular activities
Second methodsIs a positive rewardThat"s the time to increase his play.For exampleTake him to buy a toy.Or let him choose his favorite extracurricular activities